AI Insights · Timothy · January 2022
Top 5 Shoot'em Up Games on iOS in the UK - Q4 2021
Explore the performance trends of the top 5 shoot'em up games on iOS in the UK during Q4 2021, covering downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 shoot'em up games on iOS in the United Kingdom. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for these leading games. Here’s a closer look at how each game fared:
The game experienced fluctuations in weekly revenue, peaking at approximately $7.1K at the start of October and ending the year with around $6K. Weekly downloads varied, starting at 4.5K in late September and reaching a high of 6.2K in the last week of December. Active users showed a steady presence, starting at around 51K and climbing to about 54K by the end of the quarter.
Weekly revenue for this game saw a peak of around $5.5K in late November, with a notable rise to $4.1K in the week before Christmas. Downloads started at 3.7K in late September, rising to 5K in late October, and peaking at 5.8K in the week before Christmas. Active users varied, starting at 27.6K and reaching a peak of 31.7K in the final weeks.
Z Escape: Zombie Crowd Shooter
Revenue for this game started to pick up in late October, reaching a peak of $211 by mid-December. Downloads saw significant variation, beginning at 2.1K in late September, peaking at 8K in late October, and ending the year at around 3.9K. Active users showed a growth trend, starting at 13.9K and reaching approximately 17.1K by the end of December.
Revenue for this game fluctuated, starting at $1.6K in late September, dipping to $699 in mid-November, and peaking at $2.9K in the final week of December. Downloads saw a significant peak of 3.7K in early October and ended the quarter at the same level. Active users showed a steady increase, starting at 10.8K and rising to 14.7K by the end of December.
This game had a stable revenue trend with notable peaks of around $11.6K in the last two weeks of December. Downloads started at 1.6K in late September, with significant peaks to 2.3K and 3.2K in the final two weeks of December. Active users remained consistent, starting at 27.7K and maintaining around 23.1K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.